I'll admit the following. Some of the recent things are my
fault or beyond my ability to affect (the recent
loss of a beloved family member) or the deterioration of some personal
relationships (both sides to blame.). When mortality and the realness of the
effects of life hit you; they hit hard. You are where you are in life, not
because some imaginary force led you there, but because of the choices you've
made and the options you've taken. Recently I've decided that if I was going to
do anything in life I needed to accept some hard line, harsh realizations. These
are evident truths that while I've always kind of known, I never really accepted
them for the truth that they represent.
The realizations:
I can't change what other people do.
I can change what I do.
I cannot change what others think.
I can change what I think
I cannot change other's peoples beliefs
I can change my own beliefs.
I cannot change other peoples self-confidence
I can change my own.
Change in Focus
About four weeks ago I made a very important decision in my life. While on
lunch, I decided that what I was doing for employment was okay, it honestly
wasn't very fulfilling. I do good work at my job and I rarely receive anything
resembling a complaint (other than mistakes which are a part of the process).
The job is decent, and it pays fairly well, but it doesn't satisfy the craving
in my soul. If you've ever read this blog before, you'll know being creative has
been my thing for as long as I can remember. The earlier years of the blog were
about my screenwriting, then novel writing, game development, etc, etc. Even my
last post was about creating an isekai story (which is still on going) though
I've yet to publish it (something I plan to rectify) My writing skills were
never all that great, but my story telling skills are still sharp; but I
digress.
So as I was saying, I'm sitting at lunch and I decided that what I'm
doing isn't enough. I need something else. My mind is usually oriented towards
the future (I'll point to some older post I've written to explain what I mean)
so I start thinking about the things I would want to learn that would be both
satisfying and financially beneficial to me and my ultimate goal for financial
self-sufficiency. What I came up with was a bit of a Masterstroke and I feel
proud enough to say that.
First a little backstory.
Sometime ago (maybe about
three years) I developed the belief in this idea called the "Creation Engine" or
CE for short. The CE isn't so much a thing but a methodology and approach to
being able to create things in real space. While there is a capitalistic element
to it, as a part of it's design is to create products with a certain sellable
element to them; the creation engine is about developing the means to ideate and
manufacture using a certain set of tools. The tools are both specific and
non-specific, and are as much about the process and mindset. The Creation Engine
is a streamlined process to ultimately produce an effect similar to magic
(something I've touched on before
regarding writing. Though not the typical, loosely defined magic that society generally views as
unexplained phenomenon. More like the ability to create something from nothing.
Creating a tangible result that exist in the realm of 3D. Artists (writers,
singers, painters, sculptors) do this all the time, sometimes with or without a
process.
The Creation Engine is by design; my process to do exactly what I
desire...to create.
Backstory over.
Using the CE as a sort of frame work, I
assembled what will be considered my major attempt at changing my life for the
better and developing useful and relevant skills. The skills developed will be
of great use in many ways as they can affect multiple fields individually or
combine like Voltron to deal with greater challengers. So what is this great
effort that I've spend so much time and effort into developing?
It's called
Observing the Impossible.
Arranged as a syllabus for the development of
the Creation Engine. In it, I start by outlining the basic skills required to
develop physical products (as I own two 3D Printers), but it doesn't stop there. Its goal is to
also develop the type of skills necessary to serve as a foundation to create
virtual spaces that include the modern and future notions of the Metaverse (Yes
I know, Meta owns the term, but they don't at the same time).
The reason I
created it as being like a college course, was because I realize that the way I
learn is easier when there is some kind of structure. Being able to learn
something is never easy, but if you know how you learn; it can remove some of
the challenges from the process. Putting together this syllabus took about a
week. I knew what skills would be required in the near future and the overall
challenge level associated with each one. The course was written specifically
with me in mind, but it could be adopted by others who were interested in a
similar approach.
The syllabus is divided into four areas.
3D Modeling
Programming (C# and Python)
Unity (Game Engine/Multimedia Platform)
Unreal
Engine (Game Engine/Multimedia Platform)
The reason these four were chose is
outlined in the section titled "A less than proper introduction."
In that
section I wrote the following.
"-Sigh- Here I am again caught up between what I would like to do and what I
am capable of doing. It's funny how one thing affects another. There are four
specific areas that greatly affect my ability to move forward in certain
area/fields. I’ve tried my hand at these with low to middling degrees of
success, but nothing ever permanent and nothing ever long lasting. Most of the
information is never retained and the gains are lost over time due to
inactivity. Still, these are the skills that I feel will benefit me in the
future. There is no particular order though Skills 1 and 2, greatly benefit
skills 3 and 4."
While I can go in-depth about the reasoning behind each choice; let's assume
that I know what I need and am capable of making the
assessment of what I need for the future.
Starting with 3D Modeling; I knew I
would need to learn 3D Modeling as a sort of pre-requisite for both Unity and
Unreal. Both engines require some knowledge of 3DM, Lighting, Shading,
Topology and many other terms that I was only marginally familiar with. Knowing what a "Normal" is and the difference between vertex, edge and face is important. In 3DM these
are critical pieces of knowledge that everyone who does it, should be familiar
with.
If you've been following along this long, then I thank you.
Observing the
Impossible is a five year course (No, I'm not kidding). In order for me to fully
embrace those skills I'm trying to learn I must achieve some sort of functional
mastery over each one. Since I've started with 3D Modeling (the easiest and yet
still challenging.) the way I've approached it; is to watch a ton of tutorials,
try out the methods, succeed or fail and then try again. In between; I also keep
track of the information I've learned so I can always go back and reflect.
Watching the tuts, have been beneficial, especially some of the ones geared
towards beginners. I've learned much in the last three weeks, and I'm proud to
show off some of my work.
I have a long way to go, but I'm determined to
see this through. I know that it's going to be rough, but where I've quit before
I'm going to work through it. If I get stuck I can always reach out to the
various communities available either through Facebook or Discord (as well as a
few others) for solutions (something I've had to do). Nothing that I want to do in regards to 3DM is impossible (other
than advanced caustics on a GTX 1070). There's a solution to every problem, even
if I don't know how to do it. Every problem has a process to it's solution. With
that being said; below are some of what I've created since I started. Still basic (as there are
elements of lighting and composition that I've yet to master) but I'm really
learning what the different functions are and I'm proud of the direction I'm
heading.
I've tried devoting myself to things in the past, but rarely with anything resembling structure and I've learned much about myself in the last few years. So if you'll follow along, I think you'll see some new and surprising things.
I won't make promises to update frequently, as my dedication to the task has forced me to cut out a lot of extra activities, including my weekly game playing sessions, but I'll keep you posted as I am able to.
This is Nytmaer signing off for now, but as always;
Stay awesome!
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